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FIFTH ESTATE BROADCASTING, LLC
If it's not already apparent, I'm a bit of a gamer and I usually keep track of what's new in the electronic gaming world. And the fall season is the big time of the year where the newest titles are released to the public after the beta testing occurs over the summer.
Yesterday marked the release of a long-awaited title known as Destiny, created by Bungie and Activision. Now until last week, I honestly had no idea what Destiny was about other than the fact that it was advertising itself as this generation's Halo.
And I'm not saying that just because Bungie also produced Halo.
This was also the first game I went to a midnight release to since 2012's Halo 4, and it was a long night upon obtaining Destiny at 12:21 am. After spending about an hour deleting useless game data on my Xbox 360, I finally had enough space to download Destiny (you need about 5.3 GB free). Then after about 20 minutes of loading, I was finally able to play.
Now I know what you're thinking: how can I objectively give a review to a game that's only been out for 34 hours? But this is a first impression list of the pros and cons of the gameplay, its story, and how it performed.
After only playing a total of 14 hours, I'm still nowhere close to beating the game so you have no fear of spoilers with regards to the story. You inhabit the character of a Guardian, which is basically every generic superhuman character you play as in a first-person shooter. However, you are able to customize your race (human, Exo, and Awoken), your class (Titan, Warlock, and Hunter), and your appearance.
Since I've only played for a few hours, my knowledge of the gameplay is limited to the Warlock class. This class combines fan favorites like super soldiers, Jedi, and wizards into one character that uses human weapons but has fantastical powers that caused me to feel giddy in my gaming chair.
On a side note: Having Peter Dinklage voicing your Ghost companion is a solid plus.
Now, my one issue with the game is that it is pure online-based, which means that unless you have internet you won't be able to play Destiny (but you don't need an Xbox Live pass). This is a trend with most games these days, but the problem is that the game's online servers will never be be able to handle the first 48 hours of a game's release. They have to account for all the gamers logging on and playing at the same time, which could end up being well over 10,000.
Most games suffer this setback, but they normally have an offline alternative like a campaign or something that will satisfy gamers until the servers are fixed. But Destiny is pure online, which means that the servers will likely be fluctuating between working and not-working for another few days and it leaves gamers with no choice but to wait.
I have been kicked from the game over 10 times within 14 hours, which gets really aggravating when in the middle of a mission.
Overall, Destiny has hooked me in the gameplay and story, so I won't be giving up on it anytime soon. No matter how many times it kicks me from the servers.
I definitely recommend Destiny if you like online based MMOs, and it's certainly kid friendly with a Teen rating.
By: Matthew Romeo
(Anything said on this blog does not represent the ideas or beliefs of the station of WHAN as a whole, all of these statements are held responsible by the writer alone)